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Cat Burglar

 

Arguably the most elite type of thief and certainly the most notorious the Cat Burglar.  They creep into the homes of the rich, bypassing guards and traps with little or no evidence to show they were ever there, other than the missing valuables of course.   

 

Hit Dice: d6

Requirements:

8 Ranks Hide

8 Ranks Move Silently

4 Ranks Climb

Membership in a Thieves Guild, or at least one year residence in the town in question. 

Class Skills:

The cat burglar’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).

Skill points per level: 6

Weapon and Armor Proficiency: None

Level

BAB

Fort Save

Ref Save

Will Save

Special

1

0

+2

+2

+0

Thieves Highway

2

+1

+3

+3

+0

Shady Contacts

3

+2

+3

+3

+1

Sneak Attack +1d6, Tricks of the Trade

4

+3

+4

+4

+1

Slow Fall 20’

5

+3

+4

+4

+1

Hidden Cache

6

+4

+5

+5

+2

Sneak Attack +2d6, Improved Shady Contacts

7

+5

+5

+5

+2

Improved Thieves Highway

8

+6

+6

+6

+2

Slow Fall 30’

9

+6

+6

+6

+3

Sneak Attack +3d6, Special Ability

10

+7

+7

+7

+3

Houdini

Thieves Highway:  If the Burglar Spends at least one night studying a place and reviewing escape routes from that place, they gain a +2 competence bonus to any jump, tumble, balance and climb checks when on one of their predetermined routes.  

Shady Contacts: The Burglar has established contacts within the seamy side of society so she can sell her ill-gotten gains.  The burglar can sell all but the most identifiable objects for 60% market value.  This takes 1d4 days for standard items, and 2d6+1 days for unusual items.

Tricks of the Trade:  The Cat Burglar has specialized in one of the many forms of burglary these include: Second Story Work +2 Climb, +2 Rope Use; Boxman: +2 Open Locks, +2 Disable Device; and Lookout +2 Hide, +2 Spot

Hidden Cache:  The Burglar has become intimately familiar with the unlikely places people hide their money.  They receive a +2 competence bonus when searching for hidden safes or caches

Improved Shady Contacts:  The Burglar has a web of fences that allow her to sell everything shy of highly identifiable items (the duke’s sword, an archmagi’s signature blue crystal staff) for 75% market value.  This takes 24 hours for standard items, 1d4+1 days for the more unusual items, and 1d4+1 weeks for the highly identifiable things. 

Improved Thieves Highway:  The Burglar now gains +10’ competence bonus to her base movement when on one of her researched access routes. 

Special Ability:  Select one of the Rogue special abilities, found in the Rogue class description in the D20 SRD. 

Houdini:  The Burglar has became so adept at breaking and entering a location that she can lock windows and doors that she has previously opened as a move equivalent action.  The Burglar must be within 5’ of the lock in question.