|
|
Al-Qadim
Alter WindTransmutation [air] Level: Druid 2, Wizard 2, Wind 1 Components: V, S Casting Time: 1action Area: 10ft/level radius centered on you Duration: 10 minutes/level The force of any winds in the area affected is either increased or decreased by one step at your whim (see DMG pg. 87), or the direction is changed by up to 45 degrees. As long as the spell lasts you may change how you affect wind force with a standard action. A sixth level caster (or higher) may choose both effects, increase or decrease the wind force by two steps, or change the direction by up to 90 degrees.
Evil EyeTransmutation Level: Rawun 1, Markeen 1 Components: S Casting Time: 1action Range: Close (25ft+5ft/2levels) Saving Throw: Will negates Spell Resistance: Yes As Bestow Curse except the effect is always a –2 penalty to attacks, saves, and skill checks. (Multiple curses do not stack, only the most potent is counted.)
Force Bolt Evocation [force] Level: Wizard 3 Range: Medium (100ft+10ft/level) Saving Throw: Fortitude partial Spell Resistance: Yes As Force Ray except the effective strength score is 20+caster level (maximum 35), it inflicts an additional 1d6 lethal damage, and the target is stunned for one round unless it saves (DC10+effective strength bonus). Focus: A quartz crystal in a platinum setting, worth at least 100gp.
Force Ray Evocation [force] Level: Wizard 1 Components: V, S, F Casting Time: 1action Range: Short (50ft+5ft/level) Duration: Instant Saving Throw: none Spell Resistance: Yes If a ranged touch attack is successful the target is subjected to a bull rush as if from a charging medium attacker with a strength of 15+caster level (maximum 25) and no movement limit. The target becomes prone if it loses the bull rush and suffers 1d6 subdual damage regardless of the outcome. Focus: A quartz crystal worth at least 10gp.
Freedom of ThoughtAbjuration Level: Bard 3, Perseverance 3 Components: V Casting Time: 1minute Range: Close (25ft+5ft/2levels) Targets: up to one creature per level Duration: Concentration Any creature you target with your oratory who is under an Enchantment may make a new save to throw off its effects. For every full minute you speak uninterrupted an additional save may be made, but you must succeed at a concentration check DC 15+#minutes to continue. All creatures to be affected must be able to hear the caster.
Gust of Wind, GreaterEvocation Level: Bard 4, Wizard 4, Storm 4, Wind 4 Effect: 20ft wide, 20ft high, from you to extent of range As Gust of Wind except that the wind produced is Hurricane force.
Sand SwordTransmutation Level: Druid 2, Wizard 3, Sand 2 Components: V, S, F Casting Time: 1action Duration: 1minute/level Creates either a scimitar or long sword from sand. It is non-metallic and if the caster has at least 3 ranks in Craft (weaponsmithing) it is a masterwork weapon. It can be wielded by anyone, however the caster is treated as if having Proficiency, Focus, and Specialization. The Sand Sword overcomes DR as if it were a +1weapon. Focus: two pounds of sand (the sword falls apart when the spell ends).
Sand JambiyaTransmutation Level: Druid 1, Wizard 1 Components: V, S, F Casting Time: 1action Duration: 1minute/level Creates a dagger from sand. It can be wielded by anyone, however for the caster it is a +1 magic weapon. Focus: a pound of sand (the jambiya falls apart when the spell ends).
SandblastEvocation Level: Druid 1, Wizard 1, Sand 1 Components: V, S, M Casting Time: 1action Effect: Semicircular burst 10ft long centered on your hands Saving Throw: Reflex partial Spell Resistance: No You release a blast of hot sand, dealing 1d6 subdual damage to all targets in the arc. Any creature in the area affected may attempt a Reflex save to avoid also being Blinded for 1d4 rounds. Material Component: a handful of sand.
SandconeEvocation Level: Wizard 4, Sand 4 Components: V, S, M Casting Time: 1action Range: Short (50ft+5ft/level) Duration: Concentration You create a conical shaped pit in sand. The pit is 5ft in depth and diameter per caster level. If the amount of sand available is insufficient in either dimension, both are reduced equally until the pit will fit in the area available. Only sand and dust are excavated, anything else remains. The sand is displaced evenly around the pit (no ill effects to those in the area) and flows back in a number of rounds equal to your caster level when the spell ends.
Sound Bubble Abjuration Level: Bard 1, Wizard 2 Components: V, S, M Casting Time: 1action Range: Close (25ft.+5ft./2levels) Duration: 1min/level Saving Throw: none Spell Resistance: No An invisible bubble springs up either centered on you (10ft radius) or enclosing an area you designate and remaining stationary (up to 5ft/level radius). Sound cannot pass through the bubble, although anything else can. Sonic effects generated outside have no effect inside and vice versa. Material Component: A blown out eggshell or a soap bubble.
Wall of Sound Evocation [sonic] Level: Bard 3, Wizard 4 Components: V, S, M Casting Time: 1action Range: Medium (100ft+10ft/level) Effect: 20 ft high and either 10 ft/level length or 3ft+1ft/level radius Duration: Concentration +1round/level (D) Saving Throw: Fortitude partial Spell Resistance: Yes You conjure a shimmering curtain of violently disturbed air. One side of the wall, selected by you, produces such a volume of sound that no communication or verbal spell components (including command words) are possible within 30' and anyone within 10' must save or be deafened for 1d4 minutes. Any living creature passing through the curtain takes 1 point of Sonic damage per caster level and must save or be permanently deafened. Any creature in the area you evoke the spell may attempt a Reflex save to avoid the effects of passing through the wall. A Silence spell may be used to counter the wall, even after it has been cast. Any existing silece effects are themselves dispelled by coming into contact with the wall. Material Component: A piece of slate and a fingernail clipping.
Write Universal Level: Wizard 2 Components: V, S, M Casting Time: 1 full round Range: personal Duration: 1hour/level (maximum 8 hours) Every hour spent scribing under the influence of this spell is the equivilant of a full day's work. This applies only to copying, and the materials used in producing the new copy must be at hand.
Identify Divination Level: Bard 1, Wizard 1 Components: V, S, M Casting Time: 8 hours (see text) Targets: one touched object per level up to 8 Saving Throw: None Spell Resistance: No As Player's Handbook 3.0 except that for each object less than your maximum studied the casting time is reduced by one hour. A spellcraft check at DC 10+caster level of the object will reveal if it has additional properties beyond the most basic (but not what they are).
Examine Divination Level: Bard 3, Wizard 2 Components: V, S, F Casting Time: 1hour per item Targets: one touched object per 3 levels up to 6 Saving Throw: None Spell Resistance: No As Identify except that a spellcraft check at DC+caster level of a function allows you to learn a second function (which counts as another item studied). Focus: a magnifying lens or jewelers loup of masterwork quality (500gp value).
Scrutinize Divination Level: Bard 6, Wizard 5 Components: V, S, F Casting Time: 4 hours Range: Touch Targets: one object or creature As Player's Handbook 3.0 except that a failed Spellcraft check may be retried (at a cumulative +2 DC) as if for a new ability. Focus: A tiny lens of emerald set in a silver loop. The gem must be worth at least 1,000gp.
Analyze Divination Level: Wizard 6 Components: V, S, F Casting Time: 1hour Range: Close (25ft+5ft/2lvls) Targets: one object or creature per 5 caster levels Duration: 1round/level Saving Throw: None Spell Resistance: No As Player's Handbook 3.0 except no Fortitude save need be made and a failed Spellcraft check may be retried (at a cumulative +2 DC) as if for a new ability.
|