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House Rules

 

Dodge gives a +2 against a specific opponent instead of +1

Profession, craft and Knowledge Local are in class for everyone. 

Sorcerers get 4 skill points per level and d6 for hit dice instead of d4

Half-Orcs get a +3 racial bonus to Intimidate

Fighters get intimidate and spot in class.

Only Clerics, Wizards, Bards, Monks, Psions and Druids are fully literate. Everyone else except Barbarians are only partially literate.  It costs one skill point to raise semi-literacy to full literacy.  Conversely you can trade full literacy for partial literacy for one skill point, and partial literacy for illiteracy for one skill point. 

 

Half Faerie Dragon Template

Dragons' magical nature allows them to crossbreed with virtually any creature. This usually occurs while the dragon has changed its shape; it then abandons the crossbreed young.

Half-dragon creatures are always more formidable than their fellows, and their appearance betrays their nature--scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.

CREATING A HALF-DRAGON

"Half-dragon" is a template that can be added to any corporeal creature (referred to hereafter as the "base creature"). The creature's type becomes "dragon." It uses all the base creature's statistics and special abilities except as noted here.

Size: Same as base creature. .

Speed: Half-Faerie dragons  have butterfly wings and can fly at their normal movement (good maneuverability)

AC: Natural armor improves by +2.

Damage: Half-dragons have bite and claw attacks. If the base creature does not have these attack forms, use the damage values in the table below. Otherwise, use the values below or the base creature's damage, whichever is greater.

Size

Bite Damage

Claw Damage

Breath Weapon Size

Fine

1

-

5ft cone

Diminutive

1d2

1

5ft cone

Tiny

1d3

1d2

5ft cone

Small

1d4

1d3

10ft cone

Medium-size

1d6

1d4

10ft cone

Large

1d8

1d6

15ft cone

Huge

2d6

2d4

15ft cone

Gargantuan

2d8

2d6

20ft cone

Colossal

4d6

2d8

20ft cone

half-dragon retains all the special attacks of the base creature and also gains a breath weapon based on the dragon variety, usable only once per day. Use all rules for dragon breath (see the Dragon entry) except as specified in the table below.

 

Cone of Euphoria Gas Reflex save Dc 15 or wander aimlessly in a state of euphoric bliss for                              2d6 rounds.  Creatures so affected cannot attack and may not act unless they make a will save dc 15    and lose their dex bonus to AC.  

 

 

Special Qualities: A half-dragon has all the special qualities of the base creature, plus low-light vision and darkvision with a range of 60 feet. Half-dragons are immune to sleep and paralysis effects, and have additional immunities based on their dragon variety.

 

Telepathy with Faerie Dragons/Half Faerie Dragons within 1 mile, SR 12 +1/2levels.  Can cast invisibility as a 6th level sorcerer 1day starting at fourth level and gaining 1 use per day for every 4 levels.  (8th,12th 16th etc)

 

Saves: Same as base creature.

Abilities: Increase from the base creature as follows: Int +4, Wis +4, Cha +2.

Skills: A half-dragon has 6 skill points, plus its Intelligence modifier, per Hit Die. Treat skills from the base creature's list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.

Feats: Half-dragons have one feat for every four levels or the base creature's total feats, whichever is greater. Half-dragons have access to, and usually favor, the dragon feats.


Climate/Terrain: Same as either the base creature or the dragon variety.

Organization: Same as base creature.

Challenge Rating: Same as base creature +2.

Treasure: Same as base creature.

Alignment: Same as dragon variety.

Advancement: Same as base creature.

ECL: +3

HALF-DRAGON CHARACTERS

Half-dragons with a Charisma of 12 or higher are often sorcerers.

 

 

 

Leopard Totem Warrior   (new animal option for the class from Monte Cook's Arcana Unearthed)

 

Hit dice: d10

Proficient with: Simple and martial weapons.   Light and medium armor and shields.

Additional Class skills:  Hide and move silently

Animal Companion: Leopard at 8hd the leopard becomes large size

 

Totem Powers:

1st Level: Claws of the Leopard (ex) At will as a free action the Leopard totem warrior can produce claws that inflict 1d6 points of damage.  The warrior is proficient with the claws but gains no special skill in using both hands to attack in the same round. 

 

4th level:  Speed of the Leopard(ex):  +10 movement

 

8th level:  Form of the Leopard (ex):  The totem warrior can take on the shape and stats of a Leopard animal companion appropriate to her level.  In other words a Leopard’s stats with +1 HD per class level past 7th.  She may take this form once per day for a maximum duration of 10 minutes per class level.

 

12th level:  Chase the Prey:  The Leopard Totem Warrior gains the Broken Charge feat.

 

16th level”  Pounce of the Leopard (ex):  When charging the Leopard Totem Warrior may make a full attack instead of a single action.  She gains double her normal strength bonus to damage when doing this.     

 

20th level:  Leopard’s fury (ex):  Once per day the Leopard Totem warrior may take on the ferocity of a Leopard gaining +6 str, +6 dex for up to 20 rounds.